from Thunderstruck prefix) are useful because you could then use DA / DA+Health armor augments instead.Ĭomponents are flexible to some degree as well and I’m not claiming my setup is the best. Since you don’t have to limit yourself for the purpose of making a generic guideĭon’t necessarily try to make an exact copy of my setup / get gear with the same affixes as meīut rather get MIs that benefit you the most, have two useful affixes, are above averageįor or example MIs with Resistances that I have on my augments such as Aether and Elemental (i.e. ![]() ![]() feel free to use better random not target-farmable items you find along the way, such as build-defining Legendaries,.I had a setup with nearly maxed out Casting Speed at some point too - GrimTools (you can see it on one of the rings and on the off-hand). Both Physique and Spirit dump are viable and which you go for depends on the details of your gear. It doesn’t go to waste as I have ~140% Crit damage on DEE. I like having high OA to proc the Secrets of the Guardian (was 400% in 1.1.9.1 when I was building instead of current nerfed 200%) and Annihilation on the hardest enemies. 12% Phys res loss which was still fine for non-Ravager content though. I then changed rings, components and augments a bit in the title variant to get some more damage for SR. I really hope that they change this at some point, because IMO, it makes certain items and skills a bit obselete or less effective than they could have been.Ĥ) As Dr Mcninja said, spirit gives a % damage boost to all magical effects.ĥ) Again, as mentioned, Cunning effects bleed(if you hold your mouse over cunning it will give you a "duration damage bonus", which refers to bleed and trauma damage).In my first iteration GrimTools I tried to get as much Phys Res as possible to attempt Ravager but it was too tough. I could be wrong, since it has been a while since I played around with the poison builds. Should be enough for the poison to run it's course, and you can always recast it if needed(the curse is fairly cheap to cast with 0 CD).ģ) As far as I know, the strongest poison effect is the one that tick. Luckily, the curse has a fairly long duration, especially after 3-4 points. ![]() If i have an item that adds 10 poison damage per second for 5 seconds how would that interact with the poison damage over time from dreegs evil eye? and would my poison damage modifiers in my skills themselves effect it?ġ) Not only does the %poison increase DEE(by said %), it also increases the %weapon damage done(since it gives you a flat chaos damage bonus to your weapon attack).Ģ) Not sure, but I think damage is only increased as long as the enemy is cursed(it checks each tick). how does poison damage from gear work with dreegs evil eye as well as % increase from skills. how does curse of frailty as well as other poison resistance modifiers work with dot damage? can u sling shot it by putting the curse on then poisoning them and even if the curse wears off will the damage be the same? or does the dot check the enemy resistances every tick so you need to keep the curse on them? (basically is it a on application resistance check or a per tick check)ģ. how does solaels witchfire work with dreegs evil eye? id imagine it gives a flat % increase to the poison damage per second of the dot. Hey so im making a poison based build but i wanted to confirm some things if possible, ill number them so when u respond please put the question number in front of ur answer for each question.ġ.
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